Ari Blumberg

Ari BlumbergAri BlumbergAri Blumberg

Ari Blumberg

Ari BlumbergAri BlumbergAri Blumberg

Lighting and Fabrication

Not Surface Level

This immersive art installation is a representation of the fragile ocean life beneath the surface. My role was as Catalyst, Programmer, and Lighting Designer. The installation was temporarily displayed at the 2025 AET showcase at UT Austin.

Full Case Study

Recycled Coral Reef

The coral and rocks were all constructed from recycled plastics, cardboard, and cans. We used various techniques to change their form and color to mimic a coral reef. 

Draping Ocean Fabric

Several cords holding sheets of fabric are strung from the upper level. This fabric felt like organic ocean wave as viewers walking within the intallation.

Interactive Touch Oil Drum

This oil drum was painted with capacitive paint that senses when a persons hand is places within the red circle. An ESP32 sends that data over to TouchDesigner which triggers an audio and lighting response mimicking the death of ocean life.

Timeless

Projection mapped foam sculpture with generative visuals programmed and mapped with TouchDesigner. 

Inspired by my experiences losing track of time dancing in low light techno clubs. The pulsing rhythm combined with slowly evolving lights makes you lose track of everything but the things in your immediate surroundings.


These projections reflect that feeling. Its hands move to the beat of the kick and snare, tracking the rhythm of the song as opposed to measuring time. Abstract visuals phase downward, illustrating the gradual decay of self when fully immersed in a space controlled by sound, light, and repetition. The only tie to "real time" is the constant movement of the clock's pendulum.

Mango Coast visuals

Hand drawn animation made with Procreate and After Effects for my friend's cover band.

Displayed behind Mango Coast at 40 Acres Music Fest at the University of Texas in March 2025.

inner reflections

Constructed with cardboard, Programmed with Arduino

For an assignment requiring the use of capacitive touch, I constructed a geometric shape that reflects and distorts various LED sequences.  As your hand makes contact with the metal spoons, the inner reflection of the geometry comes to life. The circular viewport illuminates, offering a glimpse inside. Fiddle with a different spoon and peek within to see the inner world shift before you.


This piece explores the contrast between interior and exterior as a metaphor for human nature, the tension between what we reveal and what we conceal. The dark pillar stands unmoving, much like the facades people present to the world. It is solid, composed, and unwilling to waver. On the surface, it offers no immediate insight into what lies within, but the geometric shape it holds tells a different story. It represents the inner self, structured, intricate, and carefully contained.


The illuminated viewport offers only a controlled glimpse inside, mirroring how humans selectively share parts of themselves while keeping much hidden. The interaction with the spoons suggests that connection and curiosity can momentarily bring inner worlds to light, yet true depth always remains just beyond reach.

NERVE DAMAGE X SERAPHIM TECHNO SHOWDOWN

DIY lighting design

For this rave thrown in an abandoned cement factory, I set up several wash lights along the walls to create a simple club aesthetic. With a cheap DMX controller, I programmed several scenes that I manipulated throughout the night to match the music and accompanying visuals.

ONCE UPON AN ARDUINO

more details

This project involved telling a pre-existing story using a physical diorama with interactive elements for my Code and Fabrication course. My project partner and I created an interactive story book that tells a portion of the Shrek movie. Using hidden switches, servos, and LEDs, we created a cohesive story that seamlessly flows from one plot-point to the next, allowing the user to immerse themselves in the story.

RICK AND MORTY SPACE SHIP

Why I built this...

Why I built this...

Why I built this...

At the University of Texas, my fraternity, Sigma Alpha Mu, has a fun tradition of designing and constructing large scale installations for a party. I managed a team of 7 other members who assisted with the entire process, and my groups' theme for the party was "Cartoons."

Initial Designs

Why I built this...

Why I built this...

Sketched a design for building the structure out of wood and determined out how much wood was needed. This sketch was adjusted and approved by the board of the fraternity before purchasing the materials.

Building the Base

Why I built this...

Adding the Space ship

The base was designed to hold the ship above the crowd at the party. It was built using 2x4's with the purpose of supporting weight. It was then painted and waited for its other half.

Adding the Space ship

Adding the Space ship

Adding the Space ship

Instead of struggling to make a circular ship with wood, I simplified the actual cartoon ship into an octagon. Build with 3 separate octagons paneled to create a UFO shape. Then it was painted.

Putting it Together

Adding the Space ship

Putting it Together

We lifted the UFO onto the base and installed it at an angle leaning downwards.  A cloud feature was added beneath the ship with LEDs hidden to make it glow and feel like its floating. We brought the ship to life with LEDs and added some more details to reflect Rick's ship in the cartoon.

Final Installation

Adding the Space ship

Putting it Together

For the final product, we added a fog machine, bright headlights, and a painting of Rick and Morty sitting in the cockpit. During the party the lights all reacted the music using built in audio input, It was a highlight of the party and people even climbed up to stand on top and dance!

Copyright © 2025 Ari Blumberg Portfolio - All Rights Reserved.

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